FPS, 2025
Networked virtual reality installation
Two-participant multiplayer experience across two remote locations
Head-mounted VR displays
This project, still under development, takes the form of FPS, an experimental multiplayer game built in Unity for Oculus Quest 3 headsets. Two players in separate locations are brought together in a confined virtual room, where their lifeless bodies lie motionless behind them and only their hands remain animated. Communication is limited entirely to hand gestures, while every 30–40 seconds each player receives a private directive instructing a specific mode of behavior toward the other—ranging from expressions of care to acts of hostility. By isolating hands from the body and overlaying interaction with externally imposed commands, the work satirizes networked communication and exposes its conditions of detachment, control, and partial embodiment. FPS frames online presence not as seamless connection, but as a fragile and constrained form of communion that reveals what is lost when bodies are removed from discourse.